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Black Box +
Inventor: Eric Solomon
Players: 2, age 10 and up
Box size: 33 x 23 x 4 cm (13 x 9 x 1,6 inch)
Contents: 1 double-sided play board, 6 large wooden 3/4 balls,
42 coloured wooden ray markers, 1 notepad with BLACK BOX diagrams,
1 book of BLACK BOX puzzles, rule book (Languages: English, French, Dutch, Italian, German)
Story
BLACK BOX is the scientific term for some object with an unknown mode of
operation, but which produces observable effects when stimulated in some
way. By study of these effects it is sometimes possible to deduce the
internal operation of the black box.
In the game BLACK BOX one player secretly places a number of 'atoms'
in the cells of a grid to form a 'molecule'. The other player (the
scientist) selects and marks positions at the edge of the board from
which he shoots 'rays' into the box (the game board), and is told where
they emerge, or if they do not emerge at all, that is, are 'absorbed'.
Knowing how individual atoms affect a ray, he tries to deduce all the
cells containing atoms. Of course, a ray might encounter more than one
atom or, perhaps, none at all.
Gameplay
BLACK BOX + comprises the original game, often described as a classic
amongst logic games, and the new hexagonal version which has a larger
range of ray effects and is more exciting and demanding. One player
(the problem setter) decides where to place the atoms, 4 or 5 in the
original game, 5 or 6 in the new version, and secretly marks these on
his record sheet.
The other player (the scientist) selects one of the
numbered positions at the side of the board from which a ray will be
dispatched, and places a marker there. The problem setter refers to his
record sheet and carefully traces the path that the ray will take.
If it emerges from the Black Box he places a matching ray marker at the
exit position. If it does not emerge he simply says 'Absorbed' in which
case a single black ray marker is used. A ray may also be reflected
back to its input position in which case a single white ray marker is
used. The scientist continues to select new rays until he is satisfied
that he has deduced the position of all atoms, which he marks with the
red balls.
The scientist's score is the number of ray markers used.
The players then exchange roles so that both receive a score, and the
player with the lower score is the winner.
Orthogonal side of the board
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